Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Join a social movement. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Grayce Murphy's Contacts or Allies betrays Grayce Murphy, ending Grayce Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Grayce Murphy's job. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
33 |
Grayce Murphy do not know what happened to Grayce Murphy. There is a gap in Grayce Murphy's memory. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Returned to Agent (Law Enforcement). |
6 |
35 |
Grayce Murphy went above and beyond the call of duty. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Hard times caused by a lack of interstellar trade costs Grayce Murphy's job. |
8 |
40 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
43 |
Involved in the planning of an impressive heist. |
9 |
44 |
Continued as Rogue (Pirate). |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Enforcer (Rogue). |
10 |
48 |
Continued as Rogue (Pirate). |
10 |
52 |
Moved to a new world. |
10 |
52 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
11 |
52 |
Voluntarily left Pirate |
11 |
52 |
Became a Merchant (Broker). |
11 |
53 |
Make an unexpected connection outside Grayce Murphy's normal circles. Gain a Contact. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
58 |
Embroiled in legal trouble. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
64 |
Promoted to Merchant (Broker) rank 1. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
67 |
Risk Grayce Murphy's fortune on a possibility lucrative deal and win. |
14 |
68 |
Promoted to Merchant (Broker) rank 2. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Voluntarily left Broker |
15 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
70 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Continued as Believer (Holy Warrior). |
16 |
75 |
Grayce Murphy come into conflict with a splinter group Grayce Murphy's own religion which maintains Grayce Murphy's version is the wrong one. Gain 3 Rivals. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Retired. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |