Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
A mission goes wrong; Gunshaapmuu Ear and several others are captured and mistreated by the enemy. Gain Gunshaapmuu Ear's jailer as an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Gunshaapmuu Ear's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Gunshaapmuu Ear run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Returned to Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Gunshaapmuu Ear's trade routes and contacts, forcing Gunshaapmuu Ear to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |