Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Severely injured. Owe 6,250 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
27 |
Involved in a gambling ring. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
29 |
A job goes wrong, forcing Harriet Taylor to flee off-planet. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
30 |
Expose or are involved in a scandal of some sort. |
6 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
Harriet Taylor secretly provide religious rites for a dying leader or noble, although they do not share Harriet Taylor's faith. Gain an Ally in the family and a Rival who disagrees with Harriet Taylor's choice. |
6 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Someone more charismatic but less devout than Harriet Taylor has become Harriet Taylor's superior. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Good fortune |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Continued as Believer (Mainstream Believer). |
9 |
43 |
Opponents of Harriet Taylor's belief system ambush Harriet Taylor. |
9 |
43 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
43 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
80 |
A new romantic starts. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
Injured. |
21 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |