Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
23 |
Severely injured. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Hazle Porter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hazle Porter fail to help. Gain an Enemy. |
3 |
28 |
Hazle Porter's ship is damaged, and Hazle Porter have to hitch-hike Hazle Porter's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Spend several years jumping from world to world in Hazle Porter's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
When dealing with an alien race, Hazle Porter have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Spend several years jumping from world to world in Hazle Porter's scout ship. |
6 |
42 |
Promoted to Scout (Explorer) rank 4. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
Hazle Porter discover a world, item or information of worth to the Imperium. |
7 |
46 |
Promoted to Scout (Explorer) rank 5. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
48 |
Hazle Porter spend a great deal of time on the fringes of Charted Space. |
8 |
48 |
Psychologically damaged by Hazle Porter's time in the scouts. |
8 |
50 |
Promoted to Scout (Explorer) rank 6. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scout (Surveyor) with previous rank. |
9 |
54 |
Perform an exemplary service for the scouts. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
57 |
When dealing with an alien race, Hazle Porter botch an opportunity to gather extra intelligence about them. |
10 |
57 |
Hazle Porter's ship is damaged, and Hazle Porter have to hitch-hike Hazle Porter's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 4 Contacts. Gain 3 Enemies. |
10 |
58 |
Promoted to Scout (Surveyor) rank 7. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
61 |
Hazle Porter survey an alien world. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Became a Drifter (Scavenger). |
12 |
65 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
13 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
68 |
Hazle Porter is sent to a new community or parish to preach The Word among the poor. |
13 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
69 |
Continued as Believer (Mainstream Believer). |
14 |
73 |
Hazle Porter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Retired at age 73. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Continued as Believer (Mainstream Believer). |
16 |
78 |
A notable academic consults with Hazle Porter about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Continued as Believer (Mainstream Believer). |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
85 |
Forced to muster out. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Retired. |
18 |
89 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |