Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Helma Carnall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
20 |
Find Ancient Technology. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Helma Carnall's Contacts or Allies betrays Helma Carnall, ending Helma Carnall's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
26 |
Trapped behind enemy lines. |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
29 |
Voluntarily left Ground Assault |
5 |
29 |
Failed to qualify for Corporate Agent (Agent). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Helma Carnall's Contacts or Allies betrays Helma Carnall, ending Helma Carnall's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
37 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
40 |
Helma Carnall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Flight (Navy). |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
42 |
Commanding officer takes an interest in Helma Carnall's career. |
8 |
45 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
48 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Birth or Death involving a family member or close friend. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |