Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Assigned to an urbanised planet torn by war. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Rewarded for a successful mission. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Established a network of contacts. Gain 1 contacts. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
A police detective or rival criminal forces Hermine Mcarthy to flee and vows to hunt Hermine Mcarthy down. Gain an Enemy. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Rewarded for a successful mission. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
59 |
Hermine Mcarthy's work ends up coming home with Hermine Mcarthy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Hermine Mcarthy come into conflict with a splinter group Hermine Mcarthy's own religion which maintains Hermine Mcarthy's version is the wrong one. Gain 2 Rivals. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired. |
13 |
65 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Encounter a Psionic institute. |
14 |
68 |
Tested for psionic powers |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Birth or Death involving a family member or close friend. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |