Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Gained a contact. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Surveyor) with previous rank. |
3 |
26 |
Spend several years jumping from world to world in Hulda Nicol's scout ship. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Spend several years jumping from world to world in Hulda Nicol's scout ship. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Hulda Nicol inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Gained a contact. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
45 |
Find Ancient Technology. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
Good fortune |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
56 |
Suffer from a life-threatening illness. |
11 |
56 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
60 |
Hulda Nicol retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Victim of a crime. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |