Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that India Campbell left the community. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding India Campbell far from home. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
India Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
India Campbell faith enjoys an explosion of popularity largely thanks to India Campbell's efforts. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
India Campbell refuse to secretly provide religious rites for a dying leader or noble, because they do not share India Campbell's faith. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
India Campbell is chosen to represent India Campbell's faith in a vid show or other highly public forum. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
India Campbell's business or ship thrives. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A good deal ensures India Campbell is living the high life for a few years. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Make an unexpected connection outside India Campbell's normal circles. Gain a Contact. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Given advanced training in a specialist field |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
A series of bad deals and decisions force India Campbell into bankruptcy. India Campbell salvages what India Campbell can. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Retired. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Contact with Government. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |