Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
A job goes wrong, forcing Janet Gabb to flee off-planet. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Severely injured. Fully recovered. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Janet Gabb's scout ship. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
When dealing with an alien race, Janet Gabb botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Janet Gabb's ship is damaged, and Janet Gabb have to hitch-hike Janet Gabb's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
32 |
Promoted to Scout (Explorer) rank 2. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
34 |
Janet Gabb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Janet Gabb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
37 |
Janet Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Returned to Believer (Holy Warrior). |
8 |
41 |
A notable academic consults with Janet Gabb about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Janet Gabb come into conflict with a splinter group Janet Gabb's own religion which maintains Janet Gabb's version is the wrong one. Gain 2 Rivals. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Victim of a crime. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Moved to a new world. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |