Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Jettie Marshall do not know what happened to Jettie Marshall. There is a gap in Jettie Marshall's memory. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Jettie Marshall is rewarded for Jettie Marshall's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Jettie Marshall learn something Jettie Marshall should not have – a corporate secret, a political scandal – which Jettie Marshall can profit from illegally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Political upheaval strikes Jettie Marshall's homeworld, and Jettie Marshall is caught up in the revolution. |
6 |
42 |
Promoted to Citizen (Colonist) rank 3. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Jettie Marshall is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Jettie Marshall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Jettie Marshall is sent to a new community or parish to preach The Word among the poor. |
11 |
56 |
Voluntarily left Mainstream Believer |
11 |
56 |
Failed to qualify for Worker (Citizen). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
11 |
57 |
Jettie Marshall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
60 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
12 |
60 |
Continued as Navy (Engineer/Gunner). |
12 |
61 |
Vessel participates in a diplomatic mission. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Navy (Engineer/Gunner). |
13 |
66 |
Moved to a new world. |
13 |
68 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Navy (Engineer/Gunner). |
14 |
69 |
Jettie Marshall join a gambling circle on board. |
14 |
72 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Continued as Navy (Engineer/Gunner). |
15 |
74 |
Lost eye or limb. Fully recovered. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Returned to Believer (Mainstream Believer). |
16 |
77 |
Someone more charismatic but less devout than Jettie Marshall has become Jettie Marshall's superior. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Retired. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |