Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
John Lambert is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
John Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in John Lambert's scout ship. |
3 |
29 |
Promoted to Scout (Explorer) rank 2. |
4 |
29 |
Voluntarily left Explorer |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A series of bad deals and decisions force John Lambert into bankruptcy. John Lambert salvages what John Lambert can. |
5 |
33 |
Switched to Scout (Courier) with previous rank. |
5 |
34 |
John Lambert spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Gain a contact in an alien race. |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
John Lambert's ship is damaged, and John Lambert have to hitch-hike John Lambert's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Become leader in social movement. |
7 |
41 |
Gain an Ally and an Enemy. |
7 |
43 |
Graduated. |
8 |
43 |
Switched to Merchant (Broker). |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Make an unexpected connection outside John Lambert's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
50 |
A sudden war destroys John Lambert's trade routes and contacts, forcing John Lambert to flee that region of space. |
9 |
50 |
Gain rebels as Enemy |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
54 |
John Lambert's business or ship thrives. |
10 |
55 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
58 |
A sudden war destroys John Lambert's trade routes and contacts, forcing John Lambert to flee that region of space. |
11 |
58 |
Gain rebels as Enemy |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
John Lambert is chosen to represent John Lambert's faith in a vid show or other highly public forum. |
12 |
62 |
Forced to continue current assignment. |
12 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
John Lambert is chosen to represent John Lambert's faith in a vid show or other highly public forum. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
John Lambert is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
70 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
John Lambert refused an offer of inducements to betray John Lambert's faith. Gain 3 enemies. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Continued as Believer (Mainstream Believer). |
16 |
78 |
John Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
78 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Continued as Believer (Mainstream Believer). |
17 |
79 |
John Lambert accepted an offer of inducements to betray John Lambert's faith. Gain 990,000 in cash. |
17 |
82 |
Forced to muster out. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Retired. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |