Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Thrown into a brutal ground war |
3 |
30 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
34 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Army (Army Support) with previous rank. |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Army (Army Support) rank 4 with the new title Sergeant. |
6 |
38 |
Continued as Army (Army Support). |
6 |
40 |
Given a special assignment or duty in Johnie Heard's unit. |
7 |
42 |
Continued as Army (Army Support). |
7 |
44 |
Given a special assignment or duty in Johnie Heard's unit. |
7 |
46 |
Promoted to Army (Army Support) rank 5 with the new title Gunnery Sergeant. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Army (Cavalry). |
8 |
47 |
Severely injured. |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
51 |
Rewarded for a successful mission. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
55 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
55 |
Became a Scout (Explorer). |
11 |
58 |
Johnie Heard have no idea what happened to Johnie Heard – they found Johnie Heard's ship drifting on the fringes of friendly space. |
12 |
58 |
Failed to qualify for Physician (Scholar). |
12 |
58 |
Became a Drifter (Wanderer). |
12 |
62 |
Find valuable salvage. |
12 |
62 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
62 |
Continued as Drifter (Wanderer). |
13 |
63 |
Find valuable salvage. |
14 |
66 |
Continued as Drifter (Wanderer). |
14 |
69 |
Suffer from a life-threatening illness. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Retired at age 69. |
15 |
69 |
Retired. |
15 |
70 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |