Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Gain Enemy if Johnnie Oneil don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Johnnie Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Failed to qualify for Merchant Academy. |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Returned to Agent (Law Enforcement). |
9 |
52 |
Given specialist training in vehicles. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
57 |
Established a network of contacts. Gain 3 contacts. |
10 |
58 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
11 |
58 |
Continued as Agent (Law Enforcement). |
11 |
61 |
Nearly killed. |
12 |
61 |
Became a Entertainer (Performer). |
12 |
64 |
Encounter a Psionic institute. |
12 |
64 |
Tested for psionic powers |
12 |
65 |
Promoted to Entertainer (Performer) rank 1. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Entertainer (Performer). |
13 |
66 |
Criticised a questionable political leader on Johnnie Oneil's homeworld, causing his downfall. Gain an Enemy |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Continued as Entertainer (Performer). |
14 |
72 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
14 |
73 |
Forced to continue current assignment. |
14 |
73 |
Promoted to Entertainer (Performer) rank 2. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Continued as Entertainer (Performer). |
15 |
74 |
Lost eye or limb. Fully recovered. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
77 |
Johnnie Oneil is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Continued as Believer (Missionary/Humanitarian). |
17 |
81 |
Johnnie Oneil refused an offer of inducements to betray Johnnie Oneil's faith. Gain 2 enemies. |
17 |
82 |
Forced to muster out. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Retired. |
18 |
85 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |