Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Joyce Elliott left the community. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
28 |
Became a Citizen (Worker). |
4 |
29 |
Joyce Elliott gain experience in a technical field as a computer operator or surveyor. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Joyce Elliott learn something Joyce Elliott should not have – a corporate secret, a political scandal – which Joyce Elliott can profit from illegally. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Became a Entertainer (Performer). |
6 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Works is especially well received and popular, making Joyce Elliott a minor celebrity |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
47 |
Join homeworld’s celebrity circles |
8 |
47 |
Gain a contact |
9 |
48 |
Voluntarily left Performer |
9 |
48 |
Failed to qualify for Broker (Merchant). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
50 |
Joyce Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Victim of a crime. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |