Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Moved to a new world. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Moved to a new world. |
2 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
29 |
Continued as Believer (Missionary/Humanitarian). |
3 |
31 |
Lee Christie have been following false teachings! |
4 |
31 |
Failed to qualify for Intelligence (Agent). |
4 |
31 |
Became a Drifter (Barbarian). |
4 |
34 |
Lee Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
Lee Christie spend months in the dangerous criminal underworld. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Lee Christie secretly provide religious rites for a dying leader or noble, although they do not share Lee Christie's faith. Gain an Ally in the family and a Rival who disagrees with Lee Christie's choice. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Lee Christie faith is shaken. |
9 |
50 |
Continued as Believer (Holy Warrior). |
9 |
52 |
Lee Christie come into conflict with a splinter group Lee Christie's own religion which maintains Lee Christie's version is the wrong one. Gain 2 Rivals. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |