Retired Lieutenant Lettie Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 89 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 6 (0)111376
Petrified, Energetic
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 2
Deception 0
Drive (Track) 1
Electronics 0
Explosives 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Leadership 2
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Contaminent) 1
Profession (Worker/Metalworking) 1
Profession (Worker/Religion) 1
Science (Social Sciences) 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Lieutenant3 / 03
Entertainer Artist 01
Believer Mainstream Believer Lay Person03
Drifter Wanderer 03
Citizen Colonist Settler23
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Smith Gleeson Ally 1 0 0 1 Dynchia (M/17)
Wash Nichols Ally 1 0 6 2 Ne Kraeda ren Kelva (M/28)
Wash Nichols gains in influence.
Sebastian Delagney Ally 2 0 1 2 Dynchia (M/51)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Special assignment or duty on board ship.
1 22 Commissioned in Navy (Flight) with the new title Ensign.
1 22 Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Flight).
2 26 Special assignment or duty on board ship.
2 26 Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant.
3 26 Continued as Navy (Flight).
3 29 Nearly killed.
4 29 Became a Entertainer (Artist).
4 32 An investigation, tour, project or expedition goes wrong, stranding Lettie Lord far from home.
5 32 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 33 Lettie Lord is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
6 36 Continued as Believer (Mainstream Believer).
6 40 Lettie Lord is chosen to represent Lettie Lord's faith in a vid show or other highly public forum.
7 40 Continued as Believer (Mainstream Believer).
7 41 Lettie Lord is chosen to represent Lettie Lord's faith in a vid show or other highly public forum.
8 44 Voluntarily left Mainstream Believer
8 44 Became a Drifter (Wanderer).
8 48 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
9 48 Failed to qualify for Merchant Academy.
9 48 Continued as Drifter (Wanderer).
9 52 Offered job by a patron. Now owe him a favor.
10 52 Became a Citizen (Colonist).
10 54 Lettie Lord befriend a superior in the corporation or the colony.
10 56 Promoted to Citizen (Colonist) rank 1.
11 56 Continued as Citizen (Colonist).
11 59 Political upheaval strikes Lettie Lord's homeworld, and Lettie Lord is caught up in the revolution.
11 60 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
12 60 Continued as Citizen (Colonist).
12 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 64 Forced to muster out.
13 64 Returned to Drifter (Wanderer).
13 68 Lettie Lord do not know what happened to Lettie Lord. There is a gap in Lettie Lord's memory.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Retired at age 68.
14 68 Retired.
14 72 Amnesia.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 76 Birth or Death involving a family member or close friend.
16 76 Aging Crisis. Owe 60,000 for medical bills.
16 80 Contact with Government.
17 80 Aging Crisis. Owe 20,000 for medical bills.
17 82 A romantic relationship ends badly. Gain a Rival or Enemy.
18 84 Aging Crisis. Owe 50,000 for medical bills.
18 86 A new romantic starts. Gain an Ally.
19 88 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙