Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Lexie Myers discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Unit is slaughtered in a disastrous battle, for which Lexie Myers blame Lexie Myers's commander. Gain commander as Enemy. |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
31 |
Lexie Myers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Victim of a crime |
7 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
36 |
Continued as Believer (Missionary/Humanitarian). |
8 |
37 |
Lexie Myers come into conflict with a splinter group Lexie Myers's own religion which maintains Lexie Myers's version is the wrong one. Gain 2 Rivals. |
9 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
37 |
Retired at age 37. |
9 |
37 |
Retired. |
9 |
38 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
42 |
Good fortune. |
11 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Birth or Death involving a family member or close friend. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Gained a contact. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Good fortune. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Moved to a new world. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
82 |
Gained a contact. |
21 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
88 |
Spend time with an alien race. Gain a contact. |
22 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |