Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
A mission goes disastrously wrong due to Libby Hoddle's commander’s error or incompetence, but Libby Hoddle survive. |
1 |
22 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
Libby Hoddle is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
25 |
Libby Hoddle learn something Libby Hoddle should not have – a corporate secret, a political scandal – which Libby Hoddle can profit from illegally. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Libby Hoddle learn something Libby Hoddle should not have – a corporate secret, a political scandal – which Libby Hoddle can profit from illegally. |
4 |
28 |
Gain a criminal contact. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
Libby Hoddle's business expands, Libby Hoddle's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Advanced training in a specialist field. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Corporate) rank 3. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
41 |
A revolution, attack or other unusual event throws Libby Hoddle's life into chaos, forcing Libby Hoddle to leave the planet. |
8 |
41 |
Became a Agent (Intelligence). |
8 |
44 |
Accepted a deal with criminal or other figure under investigation. |
9 |
44 |
Became a Scout (Explorer). |
9 |
46 |
Libby Hoddle's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Given advanced training in a specialist field |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Voluntarily left Merchant Marine |
13 |
60 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |