Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Scarred. Fully recovered. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Madeline Archer's work ends up coming home with Madeline Archer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Madeline Archer come into conflict with a splinter group Madeline Archer's own religion which maintains Madeline Archer's version is the wrong one. Gain 2 Rivals. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Make an unexpected connection outside Madeline Archer's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Moved to a new world. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Madeline Archer's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Imperial trade restrictions force Madeline Archer out of business. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Madeline Archer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Madeline Archer come into conflict with a splinter group Madeline Archer's own religion which maintains Madeline Archer's version is the wrong one. Gain 3 Rivals. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |