Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Win a prestigious prize. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
One of Mae Olson's pieces of art is stolen, and the investigation brings Mae Olson into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Criticised a questionable political leader on Mae Olson's homeworld, causing his downfall. Gain an Enemy |
6 |
40 |
Severely injured. Fully recovered. |
6 |
42 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Performer) rank 6. |
8 |
46 |
Voluntarily left Performer |
8 |
46 |
Became a Scout (Explorer). |
8 |
47 |
Mae Olson have no idea what happened to Mae Olson – they found Mae Olson's ship drifting on the fringes of friendly space. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Mae Olson's Contacts or Allies betrays Mae Olson, ending Mae Olson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Physician (Scholar). |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
49 |
Contact with Government. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
56 |
Offered job by a patron. Now owe him a favor. |
11 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Victim of a crime. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |