Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Widely recognized. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Mandy Carroll do not know what happened to Mandy Carroll. There is a gap in Mandy Carroll's memory. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
30 |
Mandy Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Mandy Carroll's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Mandy Carroll's normal circles. Gain a Contact. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Embroiled in legal trouble. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Embroiled in legal trouble. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |