Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Imperial trade restrictions force Manila Garrett out of business. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Rewarded for a successful mission. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Manila Garrett's work ends up coming home with Manila Garrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Manila Garrett do not know what happened to Manila Garrett. There is a gap in Manila Garrett's memory. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Manila Garrett is sent to a new community or parish to preach The Word among the poor. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Manila Garrett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Manila Garrett is chosen to represent Manila Garrett's faith in a vid show or other highly public forum. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
60 |
Attempted a risky adventure and was sent to prison. |
12 |
61 |
Promoted to Drifter (Scavenger) rank 2. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Prisoner (Inmate). |
13 |
64 |
Manila Garrett gain a new Rival among the inmates or guards. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Prisoner (Inmate). |
14 |
69 |
A guard takes a dislike to Manila Garrett. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Switched to Prisoner (Thug) with previous rank. |
15 |
70 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Continued as Prisoner (Thug). |
16 |
75 |
Beaten by a prison gang. |
16 |
75 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Returned to Prisoner (Inmate). |
17 |
79 |
Accused of assaulting a prison guard. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Switched to Prisoner (Fixer) with previous rank. |
18 |
82 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Continued as Prisoner (Fixer). |
19 |
86 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |