Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
A good deal ensures Margarette Galway is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A good deal ensures Margarette Galway is living the high life for a few years. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Margarette Galway's Contacts or Allies betrays Margarette Galway, ending Margarette Galway's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
37 |
Criticised a questionable political leader on Margarette Galway's homeworld, causing his downfall. Gain an Enemy |
7 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Margarette Galway far from home. |
7 |
40 |
Promoted to Entertainer (Performer) rank 1. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Margarette Galway far from home. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Margarette Galway aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Victim of a crime. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |