Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
22 |
Gain a patron in the arts. Gain an Ally |
2 |
23 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
23 |
Continued as Entertainer (Journalist). |
3 |
27 |
Expose or are involved in a scandal of some sort. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Established a network of contacts. Gain 2 contacts. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Margret Whitlock went above and beyond the call of duty. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Margret Whitlock's work ends up coming home with Margret Whitlock, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Make an unexpected connection outside Margret Whitlock's normal circles. Gain a Contact. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Merchant Marine |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Margret Whitlock aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Victim of a crime. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Accused of a crime. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |