Retired Senior Crewman Minerva Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 89 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 2 (-2)111612
Conventional, Poor listener, Bunion
 
Skills
Astrogation 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Diplomat 1
Electronics (Comms) 1
Gambler 2
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 2
Stealth 0
Steward 0
Streetwise 1
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal11
Marine Ground Assault Lance Corporal11
Scout Surveyor 01
Scout Courier 04
Merchant Merchant Marine Senior Crewman15
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Pearle Mcarty Enemy 0 2 1 0 Humaniti (F/13)
Pearle Mcarty is a questionable figure such as a criminal, pirate or disgraced noble.
Floyd Oneil Rival 1 3 3 1 Tezcat (M/66)
Merritt Bailey Enemy 0 6 2 0 Tezcat (M/77)
Very bad falling out.
Noel Ross Contact 1 1 0 0 Tezcat (M/15)
Augustine Mitchell Ally 3 0 2 4 Tezcat (M/33)
Augustine Mitchell is in desperate trouble and could use the character’s help.
Berta Spice Ally 1 0 6 3 Pirian (F/50)
Exie Daniels Ally 2 0 4 3 Tezcat (F/34)
Emily Walker Contact 2 1 6 1 Tezcat (F/45)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 20 Assigned to the security staff of a space station.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Marine (Ground Assault) with previous rank.
2 25 Minerva Terry is ordered to take part in a black ops mission that goes against Minerva Terry's conscience. Gain the lone survivor as an Enemy.
3 25 Became a Scout (Surveyor).
3 27 Minerva Terry have no idea what happened to Minerva Terry – they found Minerva Terry's ship drifting on the fringes of friendly space.
4 29 Attempted to change assignments.
4 29 Switched to Scout (Courier) with previous rank.
4 31 Perform an exemplary service for the scouts.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Explorer (Scout).
5 33 Continued as Scout (Courier).
5 37 When dealing with an alien race, Minerva Terry botch an opportunity to gather extra intelligence about them.
5 37 Minerva Terry inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 37 Continued as Scout (Courier).
6 40 Minerva Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minerva Terry fail to help. Gain an Enemy.
6 40 Psychologically damaged by Minerva Terry's time in the scouts.
7 41 Attempted to change assignments.
7 41 Failed to qualify for Explorer (Scout).
7 41 Continued as Scout (Courier).
7 43 Minerva Terry have no idea what happened to Minerva Terry – they found Minerva Terry's ship drifting on the fringes of friendly space.
8 43 Failed to qualify for Broker (Merchant).
8 43 Submitted to the draft.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Encounter a Psionic institute.
9 47 Continued as Merchant (Merchant Marine).
9 48 Given advanced training in a specialist field
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Minerva Terry's normal circles. Gain a Contact.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Merchant (Merchant Marine).
11 56 Risk Minerva Terry's fortune on a possibility lucrative deal and win.
11 59 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 63 A series of bad deals and decisions force Minerva Terry into bankruptcy. Minerva Terry salvages what Minerva Terry can.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Retired.
13 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 70 Lost eye or limb. Owe 5,000 for medical bills.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 75 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 79 Aging Crisis. Owe 10,000 for medical bills.
17 81 Gained a contact.
18 83 Aging Crisis. Owe 40,000 for medical bills.
18 84 Accused of a crime.
19 87 Aging Crisis. Owe 20,000 for medical bills.
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