Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Assigned to the security staff of a space station. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
25 |
Minerva Terry is ordered to take part in a black ops mission that goes against Minerva Terry's conscience. Gain the lone survivor as an Enemy. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
27 |
Minerva Terry have no idea what happened to Minerva Terry – they found Minerva Terry's ship drifting on the fringes of friendly space. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Minerva Terry botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Minerva Terry inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Minerva Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minerva Terry fail to help. Gain an Enemy. |
6 |
40 |
Psychologically damaged by Minerva Terry's time in the scouts. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Scout (Courier). |
7 |
43 |
Minerva Terry have no idea what happened to Minerva Terry – they found Minerva Terry's ship drifting on the fringes of friendly space. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Encounter a Psionic institute. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Minerva Terry's normal circles. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Risk Minerva Terry's fortune on a possibility lucrative deal and win. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A series of bad deals and decisions force Minerva Terry into bankruptcy. Minerva Terry salvages what Minerva Terry can. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Lost eye or limb. Owe 5,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Accused of a crime. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |