Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A sudden war destroys Myrna Sullivan's trade routes and contacts, forcing Myrna Sullivan to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Special assignment or duty on board ship. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 6 with the new title Admiral. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Vessel participates in a notable military engagement. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Myrna Sullivan's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
A good deal ensures Myrna Sullivan is living the high life for a few years. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Embroiled in legal trouble. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Myrna Sullivan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
A notable academic consults with Myrna Sullivan about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
63 |
Forced to continue current assignment. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Myrna Sullivan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Myrna Sullivan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Retired. |
15 |
72 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Find Ancient Technology. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |