Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Nealie Bell and several others are captured and mistreated by the enemy. Gain Nealie Bell's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Amnesia. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Nealie Bell do not know what happened to Nealie Bell. There is a gap in Nealie Bell's memory. |
4 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
26 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
29 |
Continued as Believer (Mainstream Believer). |
5 |
31 |
Nealie Bell secretly provide religious rites for a dying leader or noble, although they do not share Nealie Bell's faith. Gain an Ally in the family and a Rival who disagrees with Nealie Bell's choice. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Nealie Bell is sent to a new community or parish to preach The Word among the poor. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Nealie Bell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Nealie Bell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Nealie Bell's faith. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Nealie Bell's work ends up coming home with Nealie Bell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
49 |
Find an Alien Artifact. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Attempted a risky adventure and was injured. |
11 |
56 |
Nearly killed. Owe 15,000 for medical bills. |
11 |
56 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
57 |
Severely injured. Owe 12,500 for medical bills. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Someone more charismatic but less devout than Nealie Bell has become Nealie Bell's superior. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Voluntarily left Missionary/Humanitarian |
14 |
61 |
Retired. |
14 |
65 |
Accused of a crime. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |