Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Free Trader (Merchant). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Severely injured. Owe 10,000 for medical bills. |
3 |
30 |
Became a Scout (Surveyor). |
3 |
33 |
Nita Roan have no idea what happened to Nita Roan – they found Nita Roan's ship drifting on the fringes of friendly space. |
4 |
33 |
Became a Rogue (Thief). |
4 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
37 |
Promoted to Rogue (Thief) rank 1. |
5 |
37 |
Continued as Rogue (Thief). |
5 |
40 |
A job goes wrong, forcing Nita Roan to flee off-planet. |
6 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
40 |
Retired at age 40. |
6 |
40 |
Retired. |
6 |
43 |
Gained a contact. |
7 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
46 |
Gained a contact. |
8 |
51 |
Moved to a new world. |
9 |
53 |
A new romantic starts. Gain an Ally. |
10 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
67 |
Gained a contact. |
13 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
71 |
Good fortune. |
14 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
78 |
Moved to a new world. |
16 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
87 |
Moved to a new world. |
18 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |