Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Ola Jones's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Victim of a crime |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Ola Jones's job. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
32 |
Ola Jones is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
34 |
Attacked by enemies that Ola Jones easily defeat. |
6 |
34 |
Gain Enemy if Ola Jones don't already have one. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
37 |
Betrayed by a friend. One of Ola Jones's Contacts or Allies betrays Ola Jones, ending Ola Jones's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Ola Jones retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Ola Jones come into conflict with a splinter group Ola Jones's own religion which maintains Ola Jones's version is the wrong one. Gain 1 Rivals. |
10 |
45 |
Switched to Drifter (Wanderer). |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Victim of a crime. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
Victim of a crime. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |