Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Patsy Ibbett have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Patsy Ibbett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Patsy Ibbett fail to help. Gain an Enemy. |
2 |
24 |
Patsy Ibbett's ship is damaged, and Patsy Ibbett have to hitch-hike Patsy Ibbett's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Patsy Ibbett's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in Patsy Ibbett's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Spend several years jumping from world to world in Patsy Ibbett's scout ship. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Patsy Ibbett have no idea what happened to Patsy Ibbett – they found Patsy Ibbett's ship drifting on the fringes of friendly space. |
7 |
39 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Patsy Ibbett's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Given advanced training in a specialist field |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Embroiled in legal trouble. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |