Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Severely injured. |
3 |
24 |
Switched to Navy (Line/Crew) with the new title Crewman and previous rank. |
3 |
26 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
During a battle, defeat or victory depends on Pearl Lambert's actions. The ship suffers severe damage and Pearl Lambert is blamed for the disaster. Pearl Lambert is court - martialled and discharged. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Find Ancient Technology. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Opponents of Pearl Lambert's belief system ambush Pearl Lambert. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Pearl Lambert refused an offer of inducements to betray Pearl Lambert's faith. Gain 1 enemies. |
9 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
49 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Someone more charismatic but less devout than Pearl Lambert has become Pearl Lambert's superior. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |