Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Infantry (Army). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Pinkie Jemmy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
31 |
Pinkie Jemmy have been following false teachings! |
4 |
31 |
Became a Scout (Explorer). |
4 |
33 |
Spend several years jumping from world to world in Pinkie Jemmy's scout ship. |
5 |
35 |
Voluntarily left Explorer |
5 |
35 |
Became a Drifter (Wanderer). |
5 |
39 |
Accused of a crime |
6 |
39 |
Became a Prisoner (Inmate). |
6 |
41 |
Hire a new lawyer. |
6 |
43 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
43 |
Paroled from prison. |
7 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
47 |
Pinkie Jemmy have been following false teachings! |
8 |
47 |
Switched to Drifter (Scavenger). |
8 |
48 |
Find valuable salvage. |
8 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
51 |
Continued as Drifter (Scavenger). |
9 |
54 |
Attacked by enemies that Pinkie Jemmy easily defeat. |
9 |
54 |
Gain Enemy if Pinkie Jemmy don't already have one. |
9 |
55 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
Retired at age 55. |
10 |
55 |
Continued as Drifter (Scavenger). |
10 |
59 |
Betrayed by a friend. One of Pinkie Jemmy's Contacts or Allies betrays Pinkie Jemmy, ending Pinkie Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Retired. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
83 |
Good fortune. |
17 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |