Retired Major Rae Steward  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 89 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 1 (-2)111941
Well Grounded, Nice, Macho
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics 0
Flyer (Airship) 1
Gambler 2
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Fencing) 1
Melee (Unarmed) 5
Persuade 1
Pilot (Spacecraft) 1
Profession (Sports/Motorsports) 1
Profession (Sports/Racquet Sports) 1
Recon 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal11
Army Army Support Captain2 / 11
Army Cavalry Major3 / 12
Merchant Merchant Marine Crewman02
Drifter Wanderer 01
Prisoner Fixer 13
Prisoner Thug 14
Prisoner Inmate 24
 
Name Type Affinity Enmity Power Influence Species
Artie Beckham Ally 4 0 1 0 Swanfeh (F/18)
Vicki Hanrahan Contact 3 0 2 4 Dynchia (F/21)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 22 Moved to a new world.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Army (Army Support) with previous rank.
2 23 Display heroism in battle.
2 26 Commissioned in Army (Army Support) with the new title Lieutenant.
2 26 Promoted to Army (Army Support) officer rank 2 with the new title Captain.
3 26 Attempted to change assignments.
3 26 Switched to Army (Cavalry) with previous rank.
3 30 Surrounded and outnumbered by the enemy, Rae Steward hold out until relief arrives.
3 30 Promoted to Army (Cavalry) officer rank 3 with the new title Major.
4 30 Continued as Army (Cavalry).
4 33 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
5 33 Failed to qualify for Corporate (Citizen).
5 33 Submitted to the draft.
5 33 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Make an unexpected connection outside Rae Steward's normal circles. Gain a Contact.
6 37 Continued as Merchant (Merchant Marine).
6 39 A series of bad deals and decisions force Rae Steward into bankruptcy. Rae Steward salvages what Rae Steward can.
7 39 Failed to qualify for Courier (Scout).
7 39 Became a Drifter (Wanderer).
7 40 Attempted a risky adventure and was sent to prison.
8 43 Became a Prisoner (Fixer).
8 45 Vocational Training.
8 47 Promoted to Prisoner (Fixer) rank 1.
9 47 Aging Crisis. Owe 50,000 for medical bills.
9 47 Retired at age 47.
9 47 Switched to Prisoner (Thug) with previous rank.
9 49 Beaten by a prison gang.
9 49 Injured. Fully recovered. Owe 5,000 for medical bills.
10 51 Returned to Prisoner (Fixer).
10 55 Severely injured. Owe 15,000 for medical bills.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Returned to Prisoner (Thug).
11 58 A guard takes a dislike to Rae Steward.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Switched to Prisoner (Inmate) with previous rank.
12 62 Disgraced. Word of Rae Steward's criminal past reaches Rae Steward's homeworld.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 63 Continued as Prisoner (Inmate).
13 64 A guard takes a dislike to Rae Steward.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Returned to Prisoner (Thug).
14 69 Persecuted by a prison gang.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 71 Returned to Prisoner (Fixer).
15 73 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 75 Returned to Prisoner (Inmate).
16 76 Scarred. Owe 5,000 for medical bills.
17 79 Aging Crisis. Owe 10,000 for medical bills.
17 79 Returned to Prisoner (Thug).
17 81 Scarred. Owe 5,000 for medical bills.
18 83 Aging Crisis. Owe 20,000 for medical bills.
18 83 Returned to Prisoner (Inmate).
18 85 Parole hearing.
18 87 Promoted to Prisoner (Inmate) rank 2.
18 87 Paroled from prison.
19 87 Aging Crisis. Owe 50,000 for medical bills.
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