Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Abuse Scarlett Sim's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Scarlett Sim join a gambling circle on board. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A good deal ensures Scarlett Sim is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
45 |
Scarlett Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Returned to Merchant (Merchant Marine). |
9 |
47 |
Scarlett Sim's business or ship thrives. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Moved to a new world. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Smuggle illegal items onto a planet. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Make an unexpected connection outside Scarlett Sim's normal circles. Gain a Contact. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
66 |
Scarlett Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Scarlett Sim accepted an offer of inducements to betray Scarlett Sim's faith. Gain 1,000,000 in cash. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |