Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Severely injured. Owe 10,000 for medical bills. |
3 |
25 |
Became a Rogue (Thief). |
3 |
26 |
Gained a contact. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Voluntarily left Thief |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
Involved in the planning of an impressive heist. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Established a network of contacts. Gain 1 contacts. |
7 |
41 |
Voluntarily left Corporate Agent |
7 |
41 |
Switched to Scout (Explorer) with previous rank. |
7 |
45 |
Shukadu Aarkhi have no idea what happened to Shukadu Aarkhi – they found Shukadu Aarkhi's ship drifting on the fringes of friendly space. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Shukadu Aarkhi faith is shaken. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
52 |
Shukadu Aarkhi retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
53 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
53 |
Continued as Believer (Holy Warrior). |
10 |
54 |
Shukadu Aarkhi come into conflict with a splinter group Shukadu Aarkhi's own religion which maintains Shukadu Aarkhi's version is the wrong one. Gain 2 Rivals. |
11 |
54 |
Failed to qualify for Free Trader (Merchant). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Returned to Scout (Surveyor). |
11 |
55 |
Shukadu Aarkhi's ship is ambushed by enemy vessels. Shukadu Aarkhi successfully ran to the jump point. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Attempted to change assignments. |
12 |
58 |
Failed to qualify for Courier (Scout). |
12 |
58 |
Continued as Scout (Surveyor). |
12 |
61 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Attempted to change assignments. |
13 |
62 |
Failed to qualify for Explorer (Scout). |
13 |
62 |
Continued as Scout (Surveyor). |
13 |
64 |
Psychologically damaged by Shukadu Aarkhi's time in the scouts. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Scout (Surveyor). |
14 |
70 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Returned to Believer (Holy Warrior). |
15 |
73 |
Shukadu Aarkhi faith enjoys an explosion of popularity largely thanks to Shukadu Aarkhi's efforts. |
15 |
73 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
74 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Voluntarily left Holy Warrior |
16 |
74 |
Retired. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |