Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Sidney Coleman's business expands, Sidney Coleman's corporation grows, or the colony thrives. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Sidney Coleman discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
Backstab a fellow rogue for personal gain. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
40 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
42 |
Voluntarily left Enforcer |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Sidney Coleman do not know what happened to Sidney Coleman. There is a gap in Sidney Coleman's memory. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
53 |
Someone more charismatic but less devout than Sidney Coleman has become Sidney Coleman's superior. |
10 |
53 |
Continued as Believer (Mainstream Believer). |
10 |
56 |
Sidney Coleman accepted an offer of inducements to betray Sidney Coleman's faith. Gain 500,000 in cash. |
10 |
57 |
Forced to continue current assignment. |
10 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
57 |
Continued as Believer (Mainstream Believer). |
11 |
58 |
Sidney Coleman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Switched to Drifter (Wanderer). |
12 |
63 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
63 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Sidney Coleman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Retired. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Nearly killed. Owe 45,000 for medical bills. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |