Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
Commanding officer takes an interest in Tessie Young's career. |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
28 |
Severely injured. Fully recovered. |
3 |
30 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Voluntarily left Star Marine |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Tessie Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Tessie Young refused an offer of inducements to betray Tessie Young's faith. Gain 4 enemies. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Tessie Young is chosen to represent Tessie Young's faith in a vid show or other highly public forum. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Tessie Young retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Tessie Young is chosen to represent Tessie Young's faith in a vid show or other highly public forum. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Tessie Young aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Tessie Young faith is shaken. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Tessie Young is caught in the periphery of a scandal. |
12 |
58 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Someone more charismatic but less devout than Tessie Young has become Tessie Young's superior. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |