Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Tracey Saxon's Contacts or Allies betrays Tracey Saxon, ending Tracey Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Voluntarily left Artist |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Tracey Saxon's ship is damaged, and Tracey Saxon have to hitch-hike Tracey Saxon's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Tracey Saxon is sent to a new community or parish to preach The Word among the poor. |
6 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
40 |
Continued as Believer (Holy Warrior). |
7 |
41 |
Tracey Saxon refused an offer of inducements to betray Tracey Saxon's faith. Gain 5 enemies. |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Tracey Saxon come into conflict with a splinter group Tracey Saxon's own religion which maintains Tracey Saxon's version is the wrong one. Gain 1 Rivals. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Encounter a Psionic institute. |
13 |
66 |
Tested for psionic powers |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Victim of a crime. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |