Retired Team Leader Valerie Ford  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 89 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 6 (0)6 (0)111446
Distraught, Quick
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Carouse 0
Clairvoyance 1
Diplomat 0
Drive (Hovercraft) 1
Explosives 1
Jack-of-All-Trades 1
Leadership 1
Melee 0
Persuade 2
Profession (Worker/Religion) 0
Science (Social Sciences/Belief) 2
Seafarer (Personal) 1
Stealth 0
Streetwise 1
Survival 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Psion Adept Initiate16
Merchant Broker 01
Citizen Colonist 02
Believer Missionary/Humanitarian Team Leader26
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Hayes Gardner Contact 1 1 4 1 Trexen (M/24)
Asa Craig Ally 2 0 2 1 Humaniti (M/24)
Delia Jennings Enemy 0 2 3 1 Dynchia (F/30)
Delia Jennings gains in influence.
Hal Meredeth Enemy 0 4 3 0 Humaniti (M/48)
Relationship soured.
Fronie Ames Enemy 0 2 1 0 Humaniti (F/25)
Willie Austin Enemy 0 6 1 0 Humaniti (M/32)
Willie Austin is a member of an organisation which holds a generally opposite view of the Traveller.
Very bad falling out.
Isaiah Cheyne Ally 4 0 2 0 Irhadre (M/11)
 
Term Age History
1 18 Became a Drifter (Barbarian).
2 22 Continued as Drifter (Barbarian).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 26 Forced to muster out.
3 26 Became a Psion (Adept).
3 30 Psionic strength increases.
4 30 Continued as Psion (Adept).
4 34 Gain a contact outside of normal circles.
4 34 Promoted to Psion (Adept) rank 1 with the new title Initiate.
5 34 Continued as Psion (Adept).
5 38 Spent time mastering mind and body.
6 38 Continued as Psion (Adept).
6 41 Psionic strength increases.
7 42 Continued as Psion (Adept).
7 43 Psionic strength increases.
8 46 Continued as Psion (Adept).
8 50 Experimented on by a corporation, government, or other organisation
9 50 Became a Merchant (Broker).
9 54 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 54 Became a Citizen (Colonist).
10 58 Political upheaval strikes Valerie Ford's homeworld, and Valerie Ford is caught up in the revolution.
11 58 Continued as Citizen (Colonist).
11 61 A revolution, attack or other unusual event throws Valerie Ford's life into chaos, forcing Valerie Ford to leave the planet.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Retired at age 61.
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Valerie Ford is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 65 Continued as Believer (Missionary/Humanitarian).
13 69 Birth or Death involving a family member or close friend.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 69 Continued as Believer (Missionary/Humanitarian).
14 73 Valerie Ford refuse to secretly provide religious rites for a dying leader or noble, because they do not share Valerie Ford's faith.
15 73 Aging Crisis. Owe 60,000 for medical bills.
15 73 Continued as Believer (Missionary/Humanitarian).
15 74 Valerie Ford refused an offer of inducements to betray Valerie Ford's faith. Gain 4 enemies.
15 77 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 77 Aging Crisis. Owe 60,000 for medical bills.
16 77 Continued as Believer (Missionary/Humanitarian).
16 78 A notable academic consults with Valerie Ford about a publication or documentary he is working on. Gain a Contact in academia.
16 81 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
17 81 Aging Crisis. Owe 40,000 for medical bills.
17 81 Continued as Believer (Missionary/Humanitarian).
17 85 Valerie Ford have been following false teachings!
18 85 Aging Crisis. Owe 10,000 for medical bills.
18 85 Retired.
18 89 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 89 Aging Crisis. Owe 10,000 for medical bills.
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