Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Ground Assault). |
4 |
30 |
A mission goes disastrously wrong due to Vesta McCnaghty's commander’s error or incompetence, but Vesta McCnaghty survive. |
4 |
30 |
Cover for the commander and gain an Ally. |
4 |
32 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
36 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Good fortune |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Vesta McCnaghty's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Entertainer (Performer). |
9 |
49 |
Vesta McCnaghty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Switched to Marine (Marine Support) with the new title Corporal and previous rank. |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Failed to qualify for Star Marine (Marine). |
11 |
53 |
Continued as Marine (Marine Support). |
11 |
57 |
Vesta McCnaghty is ordered to take part in a black ops mission that goes against Vesta McCnaghty's conscience. Gain the lone survivor as an Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Someone more charismatic but less devout than Vesta McCnaghty has become Vesta McCnaghty's superior. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Vesta McCnaghty secretly provide religious rites for a dying leader or noble, although they do not share Vesta McCnaghty's faith. Gain an Ally in the family and a Rival who disagrees with Vesta McCnaghty's choice. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Opponents of Vesta McCnaghty's belief system ambush Vesta McCnaghty. |
14 |
67 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |