Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Invited to take part in a controversial event or exhibition that injures Vesta McDonaugh's social standing. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
29 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
32 |
Works is especially well received and popular, making Vesta McDonaugh a minor celebrity |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Vesta McDonaugh's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Scarred. Owe 1,250 for medical bills. |
9 |
47 |
Became a Scout (Explorer). |
9 |
50 |
Psychologically damaged by Vesta McDonaugh's time in the scouts. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Accused of a crime. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |