Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Viola Lambert, forcing Viola Lambert to leave Viola Lambert's career. Gain a Rival. |
1 |
19 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Gained a contact. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
27 |
Voluntarily left Law Enforcement |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Attacked by enemies that Viola Lambert easily defeat. |
4 |
30 |
Gain Enemy if Viola Lambert don't already have one. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Viola Lambert do not know what happened to Viola Lambert. There is a gap in Viola Lambert's memory. |
6 |
34 |
Became a Rogue (Thief). |
6 |
38 |
Involved in a gambling ring. |
6 |
38 |
Promoted to Rogue (Thief) rank 1. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
42 |
Involved in a gambling ring. |
8 |
42 |
Continued as Rogue (Thief). |
8 |
44 |
Good fortune |
8 |
46 |
Promoted to Rogue (Thief) rank 2. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Rogue (Thief). |
9 |
49 |
A job goes wrong, forcing Viola Lambert to flee off-planet. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired. |
10 |
52 |
Victim of a crime. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |