Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Wilda Fitzsimons faith enjoys an explosion of popularity largely thanks to Wilda Fitzsimons's efforts. |
1 |
21 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
26 |
Wilda Fitzsimons is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Wilda Fitzsimons have been following false teachings! |
4 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Moved to a new world. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
40 |
Drafted into Flight |
7 |
41 |
Became a Navy (Flight) with the new title Crewman. |
7 |
42 |
Wilda Fitzsimons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
45 |
Continued as Navy (Flight). |
8 |
47 |
Wilda Fitzsimons is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Wilda Fitzsimons's Contacts or Allies betrays Wilda Fitzsimons, ending Wilda Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Victim of a crime. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |