Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
46 |
Voluntarily left Performer |
8 |
46 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
48 |
A disaster or war strikes. |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
10 |
52 |
Failed to qualify for Corporate Agent (Agent). |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
56 |
Attacked by enemies and injured. |
10 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
56 |
Gain Enemy if Wilhelmina Casey don't already have one. |
11 |
56 |
Continued as Drifter (Barbarian). |
11 |
59 |
Betrayed by a friend. One of Wilhelmina Casey's Contacts or Allies betrays Wilhelmina Casey, ending Wilhelmina Casey's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
A new romantic starts. Gain an Ally. |
12 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Believer (Holy Warrior). |
13 |
67 |
Wilhelmina Casey faith is shaken. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Wilhelmina Casey come into conflict with a splinter group Wilhelmina Casey's own religion which maintains Wilhelmina Casey's version is the wrong one. Gain 3 Rivals. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Retired. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |