Retired Lieutenant Zelma Head  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 89 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 5 (-1)111625
Coquettish
 
Skills
Admin 0
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Mechanic 0
Melee (Bludgeon) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Linguistics) 1
Science (Life Sciences/Xenology) 1
Stealth 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Preacher21
Agent Law Enforcement Lieutenant45
Scout Explorer Scout24
Drifter Scavenger 01
Believer Holy Warrior Fighter12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Graham Graves Enemy 0 5 3 0 Urunishani (M/83)
Imogene Simmons Ally 4 6 0 1 Yilean (F/27)
Very bad falling out.
Kenzi Lette Ally 4 0 0 0 Tapazmal (F/29)
Kenzi Lette is actually an organisation such as a political movement or modest sized business.
Heaehleah Oari Enemy 0 3 0 0 Aslan (F/27)
Adah McKee Contact 1 1 2 5 Libert (F/97)
Adah McKee belongs to an unusual cultural or religious group.
Obie Kim Contact 0 2 0 0 Tapazmal (M/21)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Zelma Head faith enjoys an explosion of popularity largely thanks to Zelma Head's efforts.
1 20 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
1 22 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
2 22 Voluntarily left Mainstream Believer
2 22 Failed to qualify for Ground Assault (Marine).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Given specialist training in vehicles.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 28 Befriended by a senior agent.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 32 Advanced training in a specialist field.
5 34 Continued as Agent (Law Enforcement).
5 36 Advanced training in a specialist field.
5 38 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 38 Continued as Agent (Law Enforcement).
6 42 Go undercover to investigate an enemy.
6 42 Injured. Fully recovered. Owe 2,500 for medical bills.
6 42 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
7 42 Voluntarily left Law Enforcement
7 42 Became a Scout (Explorer).
7 44 Gained a contact.
7 46 Forced to continue current assignment.
7 46 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 46 Continued as Scout (Explorer).
8 49 When dealing with an alien race, Zelma Head have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 50 Promoted to Scout (Explorer) rank 2.
9 50 Continued as Scout (Explorer).
9 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 54 Continued as Scout (Explorer).
10 55 Lightly injured, no permanent damage. Fully recovered.
11 55 Became a Drifter (Scavenger).
11 56 Zelma Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 58 Zelma Head retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Continued as Believer (Holy Warrior).
13 64 Zelma Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 64 Retired.
14 68 A romantic relationship ends badly. Gain a Rival or Enemy.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 69 Gained a contact.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 76 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 77 Gained a contact.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 84 Betrayal. Convert an Ally into a Rival or Enemy.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 87 Moved to a new world.
20 88 Aging Crisis. Owe 60,000 for medical bills.
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