Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Zelma Head faith enjoys an explosion of popularity largely thanks to Zelma Head's efforts. |
1 |
20 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Gained a contact. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
When dealing with an alien race, Zelma Head have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
50 |
Promoted to Scout (Explorer) rank 2. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
54 |
Continued as Scout (Explorer). |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Became a Drifter (Scavenger). |
11 |
56 |
Zelma Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Zelma Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Zelma Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |