Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Zettie Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
38 |
Caught cheating in some fashion, advancing Zettie Rouse's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
38 |
An expedition or voyage goes wrong, leaving Zettie Rouse stranded in the wilderness. |
6 |
38 |
Gain an Enemy |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Physician) with previous rank. |
7 |
44 |
A disaster leaves several injured, and others blame Zettie Rouse, forcing Zettie Rouse to leave Zettie Rouse's career. Gain a Rival. |
7 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Opponents of Zettie Rouse's belief system ambush Zettie Rouse. |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
50 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
50 |
Failed to qualify for Pirate (Rogue). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A good deal ensures Zettie Rouse is living the high life for a few years. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Zettie Rouse's business or ship thrives. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Risk Zettie Rouse's fortune on a possibility lucrative deal and win. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Given advanced training in a specialist field |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
15 |
72 |
Zettie Rouse retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
74 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Voluntarily left Holy Warrior |
16 |
74 |
Retired. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |