Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Zula Cochran is rewarded for Zula Cochran's diligence or cunning. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Zula Cochran gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Zula Cochran befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Worker) rank 5. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Zula Cochran learn something Zula Cochran should not have – a corporate secret, a political scandal – which Zula Cochran can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
46 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
53 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
53 |
Became a Merchant (Broker). |
10 |
55 |
Victim of a crime |
10 |
57 |
Promoted to Merchant (Broker) rank 1. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Voluntarily left Broker |
11 |
57 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Good fortune. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
Moved to a new world. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |