Retired Field Agent Zula Watton  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Lancian 89 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 3 (-1)None111623
Insolent, Avoids conflict
 
Skills
Astrogation 1
Athletics 0
Deception 2
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 2
Flyer (Wing) 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Investigate 1
Mechanic 2
Medic 1
Navigation 1
Pilot 0
Recon 1
Science (Robotic Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class35
Scout Surveyor Scout13
Agent Intelligence Field Agent34
Believer Missionary/Humanitarian Junior Project Worker-12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Jill Murray Enemy 0 3 0 6 Dynchia, Imperium (F/55)
Leo Sim Contact 2 1 4 0 Lancian (M/64)
Leo Sim is particularly unusual, such as an artificial intelligence or very alien being.
Edna Richey Contact 2 1 0 0 Thaggeshi (F/37)
Carolina Suthmeer Contact 2 0 2 1 Tezcat (F/55)
Relationship altered.
Charles Holmes Enemy 0 3 3 6 Lancian (F/22)
Charles Holmes belongs to an unusual cultural or religious group.
Mahlon Raycraft Enemy 0 2 0 1 Traltar (M/85)
Regina Lite Ally 3 0 0 0 Kedepu (F/48)
Yeal Eehloaw Contact 1 1 3 4 Aslan (F/41)
Yeal Eehloaw has negatively life-changing event.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Abuse Zula Watton's position for profit.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 23 Abuse Zula Watton's position for profit.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Zula Watton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Continued as Navy (Engineer/Gunner).
4 33 Severely injured. Fully recovered.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Engineer/Gunner).
5 35 Lost eye or limb. Fully recovered.
6 35 Became a Scout (Surveyor).
6 37 Zula Watton spend a great deal of time on the fringes of Charted Space.
6 37 Gain a contact in an alien race.
6 39 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 39 Continued as Scout (Surveyor).
7 41 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 43 Continued as Scout (Surveyor).
8 46 Zula Watton's ship is damaged, and Zula Watton have to hitch-hike Zula Watton's way back across the stars to the nearest scout base.
8 46 Gain 2 Contacts. Gain 1 Enemies.
9 46 Became a Agent (Intelligence).
9 49 Given specialist training in vehicles.
9 50 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Agent (Intelligence).
10 54 Zula Watton went above and beyond the call of duty.
10 54 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Continued as Agent (Intelligence).
11 56 Go undercover to investigate an enemy.
11 56 A job goes wrong, forcing Zula Watton to flee off-planet.
11 58 Promoted to Agent (Intelligence) rank 3.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Continued as Agent (Intelligence).
12 61 Scarred. Owe 1,250 for medical bills.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 63 Zula Watton is caught in the periphery of a scandal.
13 63 Demoted to Believer (Missionary/Humanitarian) rank -1.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Continued as Believer (Missionary/Humanitarian).
14 68 Opponents of Zula Watton's belief system ambush Zula Watton.
14 68 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 68 Retired.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 73 Moved to a new world.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 80 Encounter a Psionic institute.
17 80 Tested for psionic powers
18 80 Aging Crisis. Owe 40,000 for medical bills.
18 84 Good fortune.
19 84 Aging Crisis. Owe 50,000 for medical bills.
19 87 Gained a contact.
20 88 Aging Crisis. Owe 30,000 for medical bills.
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