Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Akhigu Gish Dusma join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Akhigu Gish Dusma do not know what happened to Akhigu Gish Dusma. There is a gap in Akhigu Gish Dusma's memory. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Akhigu Gish Dusma easily defeat. |
5 |
35 |
Gain Enemy if Akhigu Gish Dusma don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Drafted into Infantry |
6 |
39 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
39 |
Became a Army (Infantry) with the new title Private. |
7 |
40 |
Lost eye or limb. Fully recovered. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Encounter a Psionic institute. |
8 |
44 |
Tested for psionic powers |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Akhigu Gish Dusma run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Birth or Death involving a family member or close friend. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |