Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Anna Galway went above and beyond the call of duty. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Anna Galway aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Became a Scout (Courier). |
8 |
41 |
Anna Galway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anna Galway fail to help. Gain an Enemy. |
8 |
41 |
Psychologically damaged by Anna Galway's time in the scouts. |
9 |
43 |
Attempted to change assignments. |
9 |
43 |
Failed to qualify for Explorer (Scout). |
9 |
43 |
Continued as Scout (Courier). |
9 |
47 |
Anna Galway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anna Galway fail to help. Gain an Enemy. |
9 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Continued as Scout (Courier). |
10 |
49 |
Anna Galway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anna Galway fail to help. Gain an Enemy. |
10 |
49 |
Nearly killed. Owe 40,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Scout (Courier). |
11 |
55 |
Anna Galway's ship is damaged, and Anna Galway have to hitch-hike Anna Galway's way back across the stars to the nearest scout base. |
11 |
55 |
Gain 6 Contacts. Gain 3 Enemies. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Returned to Believer (Missionary/Humanitarian). |
12 |
56 |
Anna Galway faith is shaken. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Opponents of Anna Galway's belief system ambush Anna Galway. |
13 |
60 |
Nearly killed. Owe 15,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Retired. |
14 |
64 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
Accused of a crime. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
Birth or Death involving a family member or close friend. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |